Different types of animation
Define
Animation
Animation is a sequence of static images which are simultaneously
repeated to display a series of pictures or frames. An example of animations
would be cartoons. The difference between animation and video is that video
creates constant movements and breaks them into frames whereas animation is
images which are formed to create an illusion of continuous motion. The most
common types of animation are;
2D Animation is created in a two dimensional
environment. Each image quickly flashes through various frames to create the
effect of movement. Each image is slightly different in each frame so when it
is played back it looks like it gradually moving.
3D Animation is a platform which adds a depth insight
to images. It is a computer generated animation. It allows us to view the
pictures not only from the front view, but also from different angles and
positions for example top view or side view.
By the use of modern technology we now allow it to do the
more tedious bits of work that used to be manually done years ago. They used to
draw each cartoon frame by frame and the junior cartoonists used to draw out
the key frames. It is now possible to achieve this same amount of work with the
help of computers. Animating using a computer has saved animators a lot of
effort and time.
Clay
Animation
Clay animation, also known as Claymation
created by Jim Hoffman is a form of animation which uses objects and clay
figures to create and illusion of continuous motion. This is often referred as
3D animation because you are using 3D figures on a 3D platform. To get the end
result of clay animation is simple; it’s simply just an object which is moved
slightly in a different position in every frame and a photo is taken, all these
shots are then put together to create the clay animation.

Instead of drawing figures and objects for each frame, with Claymation you can create and structure your own figures as seen in the image above. This is a cheaper but time consuming option as you’re not wasting paper with the actual drawings but then again you’re spending a lot of time structuring each frame by moving the clay.
The best and most widely tool which is used for clay
animation is your hands. All you’ll need to do is pinch, stretch, smooth,
squish, flatten and poke the clay to its preferable shape. Simple movements of
the figures body parts for each frame such as arms or legs will morph the
frames together and create the impression of an animation.
Flipbook
Animation
Flip books are one of the
most basic forms of animation. To achieve this is simple; you would draw
a sequence of images in a pad which are almost similar to one another, but not
exact. Then you would just flip through the book quickly and you would get the
impression of an animation. The most common technique to achieve a flipbook
animation is by printing the images on the pages of the books.
The idea of creating an illusion from the series of images makes
the human mind think that it is an actual moving object. It displays a
continuous movement to the observer. Printed flipbooks were very popular as
children’s books because they were cheap to produce and easy to use.
Thomas A. Edison was the designer of the Kinetoscope which
was a cabinet for films to be viewed by the user at a time through the peephole
window at the top of the device. The Kinetoscope wasn’t a movie projector, it
was simply a device which created the illusion of movement by carrying a
sequence of images over a light source with a high speed shutter.
How
movement is achieved
Frame by frame animation is the most common way to make an
object appear as if it’s moving. Tweening, short for ‘in-betweening’ is a procedure
of images between two frames to give the impression that the first image morphs
into the second image. Tweening has saved animators a lot of time by allowing
them to do this on computer software’s specifically built for animating.
Frame by frame
Frame by frame animation is usually known as stop motion animation. It is done by manipulating a physical object and making it appear to move on its own by shooting one frame, manipulating the object, then shooting another frame, and so on.
Frame by frame
Frame by frame animation is usually known as stop motion animation. It is done by manipulating a physical object and making it appear to move on its own by shooting one frame, manipulating the object, then shooting another frame, and so on.
Tweening
Tweened animations have several selections
such as traditional frame-by-frame animations, shape tweens and motion tweens.
In a motion tween, the specific software used would tween the size, colour and
the rotation of an object between two key frames. The shape tween effect makes
one shape appear to change into another between two key frames. The effect is
similar to morphing and also allows users to tween multiple shapes at one time.
Morphing
Morphing refers to an animation
technique in which one image is gradually turned into another. It’s a special
effect which morphs an image into another through continuous transition. The
ability to morph two images with on another is enabled by software that
recognizes the similar features, usually in two images that only show the
subject’s face.
Masking
Masking is a feature with which you
can selectively block areas of a layer. You can use masking to hide objects
under a mask, animate the mask or object under the mask, or even place multiple
masks in a scene. Objects that you do not want to see are covered in a 'mask'
of one particular colour, often green as it will never clash with human skin
and this colour is removed when the film is taken. The part of the image is
replaced with another picture or animation.

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