Monday, 14 October 2013

Unit 31 - P2

 Najmul Hussain
Computer Animation
Unit 31 - P2


Advertising

Advertising had to change its aspect and make itself comfortable for the online platform, that’s where animation comes in to make it unique and stand out from the crowd. Creativity is the main flaw as this is what will be needed to create a production of an animated advert for example, the 2012 British Gas advert consisted of a story within the advert to try and make it appealing, while only keeping it short, they managed to grasp the viewers’ attention by explaining why they should choose them and showed a quick and easy demonstration on how to choose them.

Animation enables the creator to say what they want, how they want whether it be with a character like the British Gas advert or just plain text. Animation will save you time and money and will give you the chance to think outside the box. If you want your advert to take place in space then you can as there are no limits with animation creations.


Creative Arts
Creative arts means animation in the sense of movement which draws the audience’s attentions, then it might be creative or it might not, a comic book would be classed as creative arts animation as designers have developed characters and a scene for use of their projects and work. Anybody could use animation in their work and much of it for presenting to the class, they would use various diagrams and animations to get a topic across to the class in presentations such as PowerPoint and Prezi.





Entertainment



Animation is used within all types of the entertainment industry within the world such as movies, television programmes and now you can find animation being used for special effects on TV, mostly being used on movies such as action movies for the explosions and even rom-coms for scene-to-scene transitions. By using high-quality programs to create these animations like Maya, Flash add-on and many others, this allows animators to save time and money as they have everything they need in one piece of software.


Education
Animation can be very useful for educational purposes for teaching young students. Most young people today are attracted to the reason of learning the easy way with animation (especially video games). The main reason teachers and lecturers do this is to help the pupil understand simple ways in how to complete a task or show the pupils how something works. So using animation for teaching and solving problems, this then becomes very useful for schools, colleges and can also be used for business’s for example to demonstrate a sales pitch or something related to that region.



Simulation



For every simulation there is, we have an animated source, so for a flight simulator there would be a plane cockpit and LCD screens with an animation of an actual plane taking off. People in the military would use various different simulators with animation for training purposes. There is a reason why learners are not allowed to jump straight into a plane and take off is because of the cost and safety of both the learner pilot and the instructor. For example, flying simulators for teaching new pilots joining the service always use simulators to gain their experience and gain confidence before going into a real place.



Tuesday, 1 October 2013

Unit 31 - P1 - Computer Animation

Najmul Hussain
Unit 31
P1


Different types of animation
Define Animation

Animation is a sequence of static images which are simultaneously repeated to display a series of pictures or frames. An example of animations would be cartoons. The difference between animation and video is that video creates constant movements and breaks them into frames whereas animation is images which are formed to create an illusion of continuous motion. The most common types of animation are;

2D Animation is created in a two dimensional environment. Each image quickly flashes through various frames to create the effect of movement. Each image is slightly different in each frame so when it is played back it looks like it gradually moving.

3D Animation is a platform which adds a depth insight to images. It is a computer generated animation. It allows us to view the pictures not only from the front view, but also from different angles and positions for example top view or side view.

By the use of modern technology we now allow it to do the more tedious bits of work that used to be manually done years ago. They used to draw each cartoon frame by frame and the junior cartoonists used to draw out the key frames. It is now possible to achieve this same amount of work with the help of computers. Animating using a computer has saved animators a lot of effort and time.
Clay Animation

Clay animation, also known as Claymation created by Jim Hoffman is a form of animation which uses objects and clay figures to create and illusion of continuous motion. This is often referred as 3D animation because you are using 3D figures on a 3D platform. To get the end result of clay animation is simple; it’s simply just an object which is moved slightly in a different position in every frame and a photo is taken, all these shots are then put together to create the clay animation.



Will Vinton, owner of an animation studio that worked with clay artists to create clay animation. Claymation involves using objects or characters sculpted from clay or other moldable material, and then taking a series of still images that are repeated in rapid sequence to create the illusion of movement. Some of the more famous characters created in this form include Gumby and Pokey, Wallace and Gromit, and the California Raisins.  

Instead of drawing figures and objects for each frame, with Claymation you can create and structure your own figures as seen in the image above. This is a cheaper but time consuming option as you’re not wasting paper with the actual drawings but then again you’re spending a lot of time structuring each frame by moving the clay.

The best and most widely tool which is used for clay animation is your hands. All you’ll need to do is pinch, stretch, smooth, squish, flatten and poke the clay to its preferable shape. Simple movements of the figures body parts for each frame such as arms or legs will morph the frames together and create the impression of an animation.

Flipbook Animation

Flip books are one of the most basic forms of animation. To achieve this is simple; you would draw a sequence of images in a pad which are almost similar to one another, but not exact. Then you would just flip through the book quickly and you would get the impression of an animation. The most common technique to achieve a flipbook animation is by printing the images on the pages of the books.




The idea of creating an illusion from the series of images makes the human mind think that it is an actual moving object. It displays a continuous movement to the observer. Printed flipbooks were very popular as children’s books because they were cheap to produce and easy to use.


Thomas A. Edison was the designer of the Kinetoscope which was a cabinet for films to be viewed by the user at a time through the peephole window at the top of the device. The Kinetoscope wasn’t a movie projector, it was simply a device which created the illusion of movement by carrying a sequence of images over a light source with a high speed shutter.

How movement is achieved


Frame by frame animation is the most common way to make an object appear as if it’s moving. Tweening, short for ‘in-betweening’ is a procedure of images between two frames to give the impression that the first image morphs into the second image. Tweening has saved animators a lot of time by allowing them to do this on computer software’s specifically built for animating.

Frame by frame
Frame by frame animation is usually known as stop motion animation. It is done by manipulating a physical object and making it appear to move on its own by shooting one frame, manipulating the object, then shooting another frame, and so on.

Tweening
Tweened animations have several selections such as traditional frame-by-frame animations, shape tweens and motion tweens. In a motion tween, the specific software used would tween the size, colour and the rotation of an object between two key frames. The shape tween effect makes one shape appear to change into another between two key frames. The effect is similar to morphing and also allows users to tween multiple shapes at one time.

Morphing
Morphing refers to an animation technique in which one image is gradually turned into another. It’s a special effect which morphs an image into another through continuous transition. The ability to morph two images with on another is enabled by software that recognizes the similar features, usually in two images that only show the subject’s face.

Masking
Masking is a feature with which you can selectively block areas of a layer. You can use masking to hide objects under a mask, animate the mask or object under the mask, or even place multiple masks in a scene. Objects that you do not want to see are covered in a 'mask' of one particular colour, often green as it will never clash with human skin and this colour is removed when the film is taken. The part of the image is replaced with another picture or animation.